The guide begins by introducing key concepts and theories and delves into the fundamentals of game design, distinguishing between gamification and game-based learning. Following this theoretical input, concrete examples from Eurodesk are provided.
While using game elements in youth information work is not new, this guide is an opportunity to prioritise them, share them and inspire new practices.
Play is the foundation that both gamification and game-based learning build upon.
Eurodesk has developed several games that can be used in information work, and uses gamification techniques in its events and digital communication.